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Stanley Shostak,: The Evolution of Death

The Evolution of Death


In The Evolution of Death, the follow-up to Becoming Immortal: Combining Cloning and Stem-Cell Therapy, also published by SUNY Press, Stanley Shostak argues that death, like life, can evolve. Observing that literature, philosophy, religion, genetics, physics, and gerontology still struggle to explain why we die, Shostak explores the mystery of death from a biological perspective. Death, Shostak claims, is not the end of a linear journey, static and indifferent to change. Instead, he suggests, the current efforts to live longer have profoundly affected our ecological niche, and we are evolving into a long-lived species. Pointing to the artificial means currently used to prolong life, he argues that as we become increasingly juvenilized in our adult life, death will become significantly and evolutionarily delayed. As bodies evolve, the embryos of succeeding generations may be accumulating the stem cells that preserve and restore, providing the resources necessary to live longer and longer. If trends like this continue, Shostak contends, future human beings may join the ranks of other animals with indefinite life spans.

This beautiful art book features Shigenori Soejima's best work from the various Persona games, including other projects such as "Stella Deus" and "Momoiro Taisen Pairon", and an exclusive interview with the artist himself. It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with The Evolution of Death free pdf games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence" encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.

Author: Stanley Shostak,
Number of Pages: 260 pages
Published Date: 12 Oct 2006
Publisher: State University of New York Press
Publication Country: Albany, NY, United States
Language: English
ISBN: 9780791469460
Download Link: Click Here

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